ZooJamming: Designing beyond human experience

Fiona French, Sarah Webber, Sofya Baskin, Anna Zamansky, Reinhard Gupfinger

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This is a report of three ZooJams that have taken place at the annual Animal-Computer Interaction conference. The ZooJam is a type of workshop whose aim is to extend the reach of UX design beyond human experience in order to become inclusive of other species and their interactions with technology. As organisers, our attempts have knitted together colleagues from a range of disciplines, all focused on developing practical solutions to different environmental enrichment challenges. We describe the format of the event, explaining the rationale for this approach, showcase some of the crafted design outcomes and reflect on our experiences.

Original languageEnglish
Title of host publicationICGJ 2019 Proceedings - International Conference on Game Jams, Hackathons and Game Creation Events
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450362054
DOIs
StatePublished - 17 Mar 2019
Event2019 International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2019 - San Francisco, United States
Duration: 17 Mar 2019 → …

Publication series

NameACM International Conference Proceeding Series

Conference

Conference2019 International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2019
Country/TerritoryUnited States
CitySan Francisco
Period17/03/19 → …

Bibliographical note

Publisher Copyright:
© 2019 Association for Computing Machinery.

Keywords

  • Animal-Computer Interaction
  • Crafting
  • Game jam
  • Inclusivity
  • Making
  • Research through Design
  • UX design
  • ZooJam

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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