Abstract
This study introduces a theoretical perspective for understanding gamification through the lens of autonomy transfer. Drawing on Self-Determination Theory (SDT) and game research, we propose that gamification can be viewed as a process where player autonomy shifts from the user to the system designer. While play traditionally involves voluntary participation driven by intrinsic motivation, gamified experiences often introduce external rewards and feedback mechanisms, potentially diminishing user autonomy. This study explores the implications of this shift for user motivation, ethical concerns, and the design of persuasive technologies. Using the example of the Olympic Games as a case study, we discuss how professional sports represent a reduction in autonomy and affect intrinsic motivation. This perspective offers theoretical advancement and practical implications for designing ethical persuasive systems that balance motivation with user autonomy. We address a gap in existing literature by explicitly focusing on the ethical implications of autonomy transfer, a concept underexplored in gamification. By offering a framework for understanding how system designers gain control over user behavior, we contribute a novel perspective to discussions on motivation, ethics, and user agency.
| Original language | English |
|---|---|
| Title of host publication | Persuasive Technology. PERSUASIVE 2025 Satellite Events, Proceedings |
| Editors | Isaac Wiafe, Areej Babiker, Jaap Ham, Kiemute Oyibo, Elena Vlahu-Gjorgievska |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 94-98 |
| Number of pages | 5 |
| ISBN (Print) | 9783031971761 |
| DOIs | |
| State | Published - 2026 |
| Event | Satellite Events, held together with the 20th International Conference on Persuasive Technology, PERSUASIVE 2025 - Limassol, Cyprus Duration: 5 May 2025 → 7 May 2025 |
Publication series
| Name | Communications in Computer and Information Science |
|---|---|
| Volume | 2542 CCIS |
| ISSN (Print) | 1865-0929 |
| ISSN (Electronic) | 1865-0937 |
Conference
| Conference | Satellite Events, held together with the 20th International Conference on Persuasive Technology, PERSUASIVE 2025 |
|---|---|
| Country/Territory | Cyprus |
| City | Limassol |
| Period | 5/05/25 → 7/05/25 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
Keywords
- Autonomy
- Ethics
- Game research
- Gamification
- Motivation
- Persuasive Technology
ASJC Scopus subject areas
- General Computer Science
- General Mathematics
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