Abstract
We introduce a two-player, binary-choice game in which both players have a privately known incentive to enter, yet the combined surplus is highest if only one enters. Repetition of this game admits two distinct ways to cooperate: turn taking and cutoffs, which rely on the player's private value to entry. A series of experiments highlights the role of private information in determining which mode players adopt. If an individual's entry values vary little (e.g. mundane tasks), taking turns is likely; if these potential values are diverse (e.g. difficult tasks that differentiate individuals by skill or preferences), cutoff cooperation emerges.
Original language | English |
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Pages (from-to) | 1042-1068 |
Number of pages | 27 |
Journal | Economic Journal |
Volume | 122 |
Issue number | 563 |
DOIs | |
State | Published - Sep 2012 |
ASJC Scopus subject areas
- Economics and Econometrics