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Virtual Restoration of Archaeological Artifacts

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

The task of restoring the look of an artifact as it used to be thousands of years ago, is a fascinating task, for a variety of reasons. The first reason is the very nature of the task of generating information that is not in the input. Second, the condition the artifacts are found—eroded, broken and noisy—differ from those of natural images in two dimensions or smooth geometries in three dimensions. Finally, datasets from which algorithms may learn, are rarely available; and even when available they are small. These aspects make state-of-the-art general algorithms prohibitive in the archaeological domain and special methods need to be developed. This chapter focuses on four sub-problems of restoration: reassembly, reconstruction of artifacts from drawings, re-colorization, and ancient document enhancement. It reviews our recent advances in terms of methods and results.

Original languageEnglish
Title of host publicationSpringer Series on Cultural Computing
PublisherSpringer Science and Business Media Deutschland GmbH
Pages267-289
Number of pages23
DOIs
StatePublished - 2025

Publication series

NameSpringer Series on Cultural Computing
VolumePart F827
ISSN (Print)2195-9056
ISSN (Electronic)2195-9064

Bibliographical note

Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Science Applications

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