Keyphrases
Older Adults
100%
Virtual Reality
100%
Intellectual Disability
100%
Physical Disability
100%
Leisure Time
100%
Self-esteem
66%
Virtual Reality Experience
66%
Adults with Cerebral Palsy
66%
Game-like
66%
Physical Interaction
33%
Virtual Environment
33%
Severe Intellectual Disability
33%
Leisure Activities
33%
Physical Ability
33%
Nurture
33%
Self-sensing
33%
Virtual Reality System
33%
Behavioral Patterns
33%
Young Males
33%
Goal-oriented
33%
Virtual Reality Games
33%
Learned Helplessness
33%
Wheelchair
33%
Video Capture
33%
Presence Questionnaire
33%
Self-empowerment
33%
Captured Images
33%
Non-speaking
33%
Leisure Experience
33%
Virtual Scenarios
33%
Graphical Animations
33%
Specific Questionnaire
33%
Psychology
Intellectual Disability
100%
Physical Disability
100%
Leisure Activity
100%
Self-Esteem
66%
Cerebral Palsy
66%
Goal-Oriented
33%
Learned Helplessness
33%
Computer Science
Virtual Reality
100%
Virtual Reality Experience
66%
Outcome Measure
33%
Virtual Environments
33%
Behavioral Pattern
33%
Captured Image
33%
Virtual Reality System
33%
Physical Ability
33%