Abstract
This chapter provides an overview of applications of virtual reality (VR) to rehabilitation. A key concept related to VR is immersion. Immersion relates to the extent to which the VR system succeeds in delivering an environment which refocuses a user's sensations from the real world to a virtual world. Virtual environments are usually experienced with the aid of special hardware and software for input and output. Visual information is commonly displayed by head mounted displays (HMDs), projection systems or flat screens of varying size. VR applications in rehabilitation are expanding at a rapid pace and a large variety of platforms and programs are currently being used and developed. It has been used as a medium for the assessment and rehabilitation of cognitive processes. The ultimate goal of VR-based intervention is to enable clients to become more able to participate in their own real environments in an independent manner.
| Original language | English |
|---|---|
| Title of host publication | Textbook of Neural Repair and Rehabilitation |
| Subtitle of host publication | Medical Neurorehabilitation |
| Editors | Michael Selzer, Stephanie Clarke, Leonardo Cohen, Pamela Duncan, Fred Gage |
| Place of Publication | Cambridge |
| Publisher | Cambridge University Press |
| Pages | 182-197 |
| Number of pages | 16 |
| Volume | 2 |
| ISBN (Electronic) | 9780511545078 |
| DOIs | |
| State | Published - 2006 |
Keywords
- cognitive processes
- haptic information
- head mounted displays
- neurorehabilitation
- sensory information
- virtual reality
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