Video capture virtual reality as a flexible and effective rehabilitation tool

Patrice L. Weiss, Debbie Rand, Noomi Katz, Rachel Kizony

Research output: Contribution to journalReview articlepeer-review

Abstract

Video capture virtual reality (VR) uses a video camera and software to track movement in a single plane without the need to place markers on specific bodily locations. The user's image is thereby embedded within a simulated environment such that it is possible to interact with animated graphics in a completely natural manner. Although this technology first became available more than 25 years ago, it is only within the past five years that it has been applied in rehabilitation. The objective of this article is to describe the way this technology works, to review its assets relative to other VR platforms, and to provide an overview of some of the major studies that have evaluated the use of video capture technologies for rehabilitation.

Original languageEnglish
JournalJournal of NeuroEngineering and Rehabilitation
Volume1
DOIs
StatePublished - 20 Dec 2004

ASJC Scopus subject areas

  • Rehabilitation
  • Health Informatics

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