Abstract
The overall purpose of this study is to explore the potential of a personalized virtual gaming system to support and enhance treatment of children with cerebral palsy (CP). The iVG4Rehab system (Intelligent therapeutic Virtual Gaming System for Rehabilitation) is capable of dynamically adjusting game parameters in accordance with the abilities and therapeutic needs of its users. This paper presents the results of a validation study of typically developing children as a first step towards investigating its potential to enhance therapy for children with CP. The results demonstrated that the game was enjoyable, was not perceived to require excessive effort and was sensitive to changes in participant performance, particularly under conditions that were easy (accuracy mode with no weights) and that were more difficult (dwell mode with weights).
Original language | English |
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Title of host publication | ICVR 2019 - International Conference on Virtual Rehabilitation |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
ISBN (Electronic) | 9781728112855 |
DOIs | |
State | Published - Jul 2019 |
Event | 2019 International Conference on Virtual Rehabilitation, ICVR 2019 - Tel Aviv, Israel Duration: 21 Jul 2019 → 24 Jul 2019 |
Publication series
Name | International Conference on Virtual Rehabilitation, ICVR |
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Volume | 2019-July |
ISSN (Electronic) | 2331-9569 |
Conference
Conference | 2019 International Conference on Virtual Rehabilitation, ICVR 2019 |
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Country/Territory | Israel |
City | Tel Aviv |
Period | 21/07/19 → 24/07/19 |
Bibliographical note
Publisher Copyright:© 2019 IEEE.
Keywords
- cerebral palsy
- personalization
- typically developing children
- virtual game
ASJC Scopus subject areas
- Electrical and Electronic Engineering
- Computer Networks and Communications