Validation of a novel personalized therapeutic virtual gaming system

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The overall purpose of this study is to explore the potential of a personalized virtual gaming system to support and enhance treatment of children with cerebral palsy (CP). The iVG4Rehab system (Intelligent therapeutic Virtual Gaming System for Rehabilitation) is capable of dynamically adjusting game parameters in accordance with the abilities and therapeutic needs of its users. This paper presents the results of a validation study of typically developing children as a first step towards investigating its potential to enhance therapy for children with CP. The results demonstrated that the game was enjoyable, was not perceived to require excessive effort and was sensitive to changes in participant performance, particularly under conditions that were easy (accuracy mode with no weights) and that were more difficult (dwell mode with weights).

Original languageEnglish
Title of host publicationICVR 2019 - International Conference on Virtual Rehabilitation
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728112855
DOIs
StatePublished - Jul 2019
Event2019 International Conference on Virtual Rehabilitation, ICVR 2019 - Tel Aviv, Israel
Duration: 21 Jul 201924 Jul 2019

Publication series

NameInternational Conference on Virtual Rehabilitation, ICVR
Volume2019-July
ISSN (Electronic)2331-9569

Conference

Conference2019 International Conference on Virtual Rehabilitation, ICVR 2019
Country/TerritoryIsrael
CityTel Aviv
Period21/07/1924/07/19

Bibliographical note

Publisher Copyright:
© 2019 IEEE.

Keywords

  • cerebral palsy
  • personalization
  • typically developing children
  • virtual game

ASJC Scopus subject areas

  • Electrical and Electronic Engineering
  • Computer Networks and Communications

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