The overall purpose of this study is to explore the potential of a personalized virtual gaming system to support and enhance treatment of children with cerebral palsy (CP). The iVG4Rehab system (Intelligent therapeutic Virtual Gaming System for Rehabilitation) is capable of dynamically adjusting game parameters in accordance with the abilities and therapeutic needs of its users. This paper presents the results of a validation study of typically developing children as a first step towards investigating its potential to enhance therapy for children with CP. The results demonstrated that the game was enjoyable, was not perceived to require excessive effort and was sensitive to changes in participant performance, particularly under conditions that were easy (accuracy mode with no weights) and that were more difficult (dwell mode with weights).
|Title of host publication||ICVR 2019 - International Conference on Virtual Rehabilitation|
|Publisher||Institute of Electrical and Electronics Engineers Inc.|
|State||Published - Jul 2019|
|Event||2019 International Conference on Virtual Rehabilitation, ICVR 2019 - Tel Aviv, Israel|
Duration: 21 Jul 2019 → 24 Jul 2019
|Name||International Conference on Virtual Rehabilitation, ICVR|
|Conference||2019 International Conference on Virtual Rehabilitation, ICVR 2019|
|Period||21/07/19 → 24/07/19|
Bibliographical noteFunding Information:
We thank Walter Gams for critically reading the manuscript; Y. Harada (Faculty of Agriculture and Life Science, Hirosaki University) for providing cultures; Karin Rosendahl-Peters for preparing agar media; and Willem Nieuwenhuize for assisting in the experimental work. This study has been carried out with financial support from the Commission of the European Communities, Agriculture and Fisheries (FAIR) specific RTD programme, CT 95-0725, ‘Development of diagnostic methods and a rapid field kit for monitoring Monilinia brown rot of stone and pome fruit, especially M. fructicola’. It does not necessarily reflect its views and in no way anticipates the Commission’s future policy in this area.
© 2019 IEEE.
- cerebral palsy
- typically developing children
- virtual game
ASJC Scopus subject areas
- Electrical and Electronic Engineering
- Computer Networks and Communications