Informal learning at museums and cultural heritage sites are an important complement to formal school learning. Children arriving on field trips or on a visit with their parents can expand their knowledge, and gain new understanding and perspectives of real world phenomena. Electronic mobile applications are often used in museums to provide information about the exhibits, as well as support student's engagement with the museum items. However, it is unclear whether they support learning better than conventional non-technological aids. Furthermore, it is unclear what type of electronic guide best supports learning. In this work, we examine young students' mobile learning in the museum, comparing three types of activity guides: a paper booklet, an information-based mobile application and a constructivist-based mobile application. Initial results indicate that students using the constructivist guide learned better than students using the informative guide but not better than ones using the paper booklet, and that overall, students preferred the mobile application over the paper booklet.
|Journal||CEUR Workshop Proceedings|
|State||Published - 2020|
|Event||2020 AVI2CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage, AVI2CH 2020 - Island of Ischia, Italy|
Duration: 29 Sep 2020 → …
Bibliographical notePublisher Copyright:
© Copyright 2020 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
- Handheld device
- Mobile learning
- Museum mobile guide
ASJC Scopus subject areas
- Computer Science (all)