Abstract
Metaphor is one of the twelve practices of Extreme Programming (XP), and definitely among the more difficult ones to teach and use. We present our experience with the use of metaphors and conclude with suggested guidelines for teachers.
Original language | English |
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Title of host publication | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
Editors | Michele Marchesi, Giancarlo Succi |
Publisher | Springer Verlag |
Pages | 420-421 |
Number of pages | 2 |
ISBN (Print) | 3540402152, 9783540402152 |
DOIs | |
State | Published - 2003 |
Externally published | Yes |
Event | 4th International Conference on Extreme Programming and Agile Processes in Software Engineering, XP 2003 - Genova, Italy Duration: 25 May 2003 → 29 May 2003 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 2675 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 4th International Conference on Extreme Programming and Agile Processes in Software Engineering, XP 2003 |
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Country/Territory | Italy |
City | Genova |
Period | 25/05/03 → 29/05/03 |
Bibliographical note
Publisher Copyright:© Springer-Verlag Berlin Heidelberg 2003.
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science