Abstract
Immersive virtual reality systems have the potential to provide users with an engaging and ecologically valid environment in which to practice motor and cognitive skills. The purpose of this study was to evaluate the usability of a virtual playground for three age groups (children, young adults, and older adults) who performed three tasks within an immersive virtual playground. All participants had an overall positive experiences and minimal cybersickness while playing in the virtual playground although there were some key differences between them.
Original language | English |
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Title of host publication | ICVR 2019 - International Conference on Virtual Rehabilitation |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
ISBN (Electronic) | 9781728112855 |
DOIs | |
State | Published - Jul 2019 |
Event | 2019 International Conference on Virtual Rehabilitation, ICVR 2019 - Tel Aviv, Israel Duration: 21 Jul 2019 → 24 Jul 2019 |
Publication series
Name | International Conference on Virtual Rehabilitation, ICVR |
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Volume | 2019-July |
ISSN (Electronic) | 2331-9569 |
Conference
Conference | 2019 International Conference on Virtual Rehabilitation, ICVR 2019 |
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Country/Territory | Israel |
City | Tel Aviv |
Period | 21/07/19 → 24/07/19 |
Bibliographical note
Publisher Copyright:© 2019 IEEE.
Keywords
- Immersive VR
- age
- effort
- enjoyment
- side effects
ASJC Scopus subject areas
- Electrical and Electronic Engineering
- Computer Networks and Communications