Abstract
Creativity, characterized by the capacity to generate novel and valuable ideas or solutions through imaginative thinking and unique problem-solving, differs widely between individuals. Despite its importance, this variability is often overlooked in research on personalization in education. In this study, our goal is to personalize creativity within a programming learning platform for school students. Leveraging a unique dataset of students' initial coding attempts, we employ a Gaussian Mixture Model to identify distinct creativity profiles among learners. By integrating these insights into user modeling, this work lays the foundation for developing personalized programming curricula tailored to each student's creative strengths, highlighting the potential of creativity-aware adaptive systems in education. We make our data and code publicly available at: https://github.com/sveron/Creativity.
| Original language | English |
|---|---|
| Title of host publication | UMAP 2025 - Proceedings of the 33rd ACM Conference on User Modeling, Adaptation and Personalization |
| Publisher | Association for Computing Machinery, Inc |
| Pages | 347-351 |
| Number of pages | 5 |
| ISBN (Electronic) | 9798400713132 |
| DOIs | |
| State | Published - 13 Jun 2025 |
| Externally published | Yes |
| Event | 33rd ACM Conference on User Modeling, Adaptation and Personalization, UMAP 2025 - New York City, United States Duration: 16 Jun 2025 → 19 Jun 2025 |
Publication series
| Name | UMAP 2025 - Proceedings of the 33rd ACM Conference on User Modeling, Adaptation and Personalization |
|---|
Conference
| Conference | 33rd ACM Conference on User Modeling, Adaptation and Personalization, UMAP 2025 |
|---|---|
| Country/Territory | United States |
| City | New York City |
| Period | 16/06/25 → 19/06/25 |
Bibliographical note
Publisher Copyright:© 2025 Copyright held by the owner/author(s). Publication rights licensed to ACM.
Keywords
- Creativity
- Education
- Gaussian Mixture Model
- Sequences
ASJC Scopus subject areas
- Artificial Intelligence
- Human-Computer Interaction
- Safety, Risk, Reliability and Quality
- Media Technology
- Modeling and Simulation