Toward Video-Conferencing Tools for Hands-On Activities in Online Teaching

Audrey Labrie, Terrance Mok, Anthony Tang, Michelle Lui, Lora Oehlberg, Lev Poretski

Research output: Contribution to journalArticlepeer-review

Abstract

Many instructors in computing and HCI disciplines use hands-on activities for teaching and training new skills. Beyond simply teaching hands-on skills like sketching and programming, instructors also use these activities so students can acquire tacit skills. Yet, current video-conferencing technologies may not effectively support hands-on activities in online teaching contexts. To develop an understanding of the inadequacies of current video-conferencing technologies for hands-on activities, we conducted 15 interviews with university-level instructors who had quickly pivoted their use of hands-on activities to an online context during the early part of the COVID-19 pandemic. Based on our analysis, we uncovered four pedagogical goals that instructors have when using hands-on activities online and how instructors were unable to adequately address them due to the technological limitations of current video-conferencing tools. Our work provides empirical data about the challenges that many instructors experienced, and in so doing, the pedagogical goals we identify provide new requirements for video-conferencing systems to better support hands-on activities.

Original languageEnglish
Article number3492829
JournalProceedings of the ACM on Human-Computer Interaction
Volume6
Issue numberGROUP
DOIs
StatePublished - 14 Jan 2022
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2022 ACM.

Keywords

  • hands-on activities
  • online teaching
  • remote instruction

ASJC Scopus subject areas

  • Social Sciences (miscellaneous)
  • Human-Computer Interaction
  • Computer Networks and Communications

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