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The Willing Suspension of Disbelief: The Tangible and the Intangible of Heritage Education in E-Learning and Virtual Museums

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Narratives spun around a series of physical objects in a virtual environment may produce a truly compelling story, but does their potency draw on the fact that in spite of their intangible delivery their provenance is clearly deeply rooted in their museum provenance? We trust, either by what we witness with our own eyes or perhaps by what we instinctively know to be true. An institution, such as a museum, is devoted to the custodian care to their collections, and the publics’ certainty of this responsibility cues us to willingly suspend our own disbelief, even when encountered online where we cannot see the physical objects.
Original languageEnglish
Title of host publicationMixed Reality and Gamification for Cultural Heritage
EditorsMarinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis
Place of PublicationCham
PublisherSpringer International Publishing
Pages549-566
Number of pages18
ISBN (Print)978-3-319-49607-8
DOIs
StatePublished - 2017
Externally publishedYes

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

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