TY - GEN
T1 - The Stackelberg minimum spanning tree game
AU - Cardinal, Jean
AU - Demaine, Erik D.
AU - Fiorini, Samuel
AU - Joret, Gwenaël
AU - Langerman, Stefan
AU - Newman, Ilan
AU - Weimann, Oren
PY - 2007
Y1 - 2007
N2 - We consider a one-round two-player network pricing game, the Stackelberg Minimum Spanning Tree game or STACKMST. The game is played on a graph (representing a network), whose edges are colored either red or blue, and where the red edges have a given fixed cost (representing the competitor's prices). The first player chooses an assignment of prices to the blue edges, and the second player then buys the cheapest possible minimum spanning tree, using any combination of red and blue edges. The goal of the first player is to maximize the total price of purchased blue edges. This game is the minimum spanning tree analog of the well-studied Stackelberg shortest-path game. We analyze the complexity and approximability of the first player's best strategy in STACKMST. In particular, we prove that the problem is APX-hard even if there are only two different red costs, and give an approximation algorithm whose approximation ratio is at most min{k, 3 + 2 In 6,1 + In W}, where k is the number of distinct red costs, b is the number of blue edges, and W is the maximum ratio between red costs. We also give a natural integer linear programming formulation of the problem, and show that the integrality gap of the fractional relaxation asymptotically matches the approximation guarantee of our algorithm.
AB - We consider a one-round two-player network pricing game, the Stackelberg Minimum Spanning Tree game or STACKMST. The game is played on a graph (representing a network), whose edges are colored either red or blue, and where the red edges have a given fixed cost (representing the competitor's prices). The first player chooses an assignment of prices to the blue edges, and the second player then buys the cheapest possible minimum spanning tree, using any combination of red and blue edges. The goal of the first player is to maximize the total price of purchased blue edges. This game is the minimum spanning tree analog of the well-studied Stackelberg shortest-path game. We analyze the complexity and approximability of the first player's best strategy in STACKMST. In particular, we prove that the problem is APX-hard even if there are only two different red costs, and give an approximation algorithm whose approximation ratio is at most min{k, 3 + 2 In 6,1 + In W}, where k is the number of distinct red costs, b is the number of blue edges, and W is the maximum ratio between red costs. We also give a natural integer linear programming formulation of the problem, and show that the integrality gap of the fractional relaxation asymptotically matches the approximation guarantee of our algorithm.
UR - http://www.scopus.com/inward/record.url?scp=38149111964&partnerID=8YFLogxK
U2 - 10.1007/978-3-540-73951-7_7
DO - 10.1007/978-3-540-73951-7_7
M3 - Conference contribution
AN - SCOPUS:38149111964
SN - 3540739483
SN - 9783540739487
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 64
EP - 76
BT - Algorithms and Data Structures - 10th International Workshop, WADS 2007, Proceedings
PB - Springer Verlag
T2 - 10th International Workshop on Algorithms and Data Structures, WADS 2007
Y2 - 15 August 2007 through 17 August 2007
ER -