There is an increasing demand for digital games developed for pets, in particular for dogs and cats. However, play interactions between animals and technological devices still remain an uncharted territory both for animal behavior and user-computer interaction communities. While there is a lot of anecdotal evidence of pets playing digital games, the nature of animal-computer play interactions is far from being understood. In this work-in-progress we address the problem of analyzing and interpreting user behavior in such interactions using the tool of ethograms from applied ethology, which are catalogs of typical behavior patterns.
|Title of host publication||CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play|
|Publisher||Association for Computing Machinery, Inc|
|Number of pages||6|
|State||Published - 5 Oct 2015|
|Event||2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015 - London, United Kingdom|
Duration: 5 Oct 2015 → 7 Oct 2015
|Name||CHI PLAY 2015 - Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play|
|Conference||2nd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2015|
|Period||5/10/15 → 7/10/15|
Bibliographical notePublisher Copyright:
© 2015 ACM.
- Animal-computer interaction
- User behavior
ASJC Scopus subject areas
- Human-Computer Interaction