Abstract
In an era where two-fifths of the global population is engaged in gaming, this industry's technological and economic evolution is of paramount importance, promising continued growth. Beyond mere entertainment, gaming has become a primary medium for social interaction, enriched by technologies like virtual, augmented, and extended reality. Gaming has increasingly become intertwined with the financial market as game developers shift their focus from gameplay enjoyment to monetization of in-game assets and some players prioritize the potential for livelihood in gaming. This transformation has been accelerated by the integration of blockchain, decentralized finance (DeFi) protocols, and non-fungible tokens (NFTs), which provide users with more control over their in-game assets and enable external trading of such assets in the secondary market. This chapter delves into this integration, examines its impact on the gaming industry, and provides a high-level overview of key related legal and ethical issues that warrant further exploration.
| Original language | English |
|---|---|
| Title of host publication | The Cambridge Handbook of Law and Policy for NFTs |
| Publisher | Cambridge University Press |
| Pages | 196-214 |
| Number of pages | 19 |
| ISBN (Electronic) | 9781009279215 |
| ISBN (Print) | 9781009279178 |
| DOIs | |
| State | Published - 17 Oct 2024 |
Bibliographical note
Publisher Copyright:© Cambridge University Press & Assessment 2024. All rights reserved.
Keywords
- Blockchain
- DeFi
- Digital games
- GameFi
- Gamification
- Law
- Monetization
- NFTs
ASJC Scopus subject areas
- General Social Sciences
- General Computer Science