The Impact of Different Obstacle Outline Enhancement in Augmented Reality on Walking Experience

Lior Maman, Ido Yarkoni, Ilan Vol, Shachar Maidenbaum, Sarit F.A. Szpiro

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Improving obstacles visibility can improve mobility, a significant challenge for visually challenging scenarios or with visual impairments. As a first step in developing such a system, we examined the experience of walking an obstacle course in typically sighted participants across four conditions - passthrough, partial augmentation (physical obstacle outline was augmented), full augmentation (virtual obstacles were fully overlayed on the physical obstacle), and virtual-only objects. Walking time was significantly slower in the partial condition. Interestingly, although the visibility of obstacles differed across augmentations, and affected walking speed, participants did not notice this difference and rated the various augmentations similarly.

Original languageEnglish
Title of host publicationProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1184-1185
Number of pages2
ISBN (Electronic)9798331514846
DOIs
StatePublished - 2025
Event2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 - Saint-Malo, France
Duration: 8 Mar 202512 Mar 2025

Publication series

NameProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025

Conference

Conference2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
Country/TerritoryFrance
CitySaint-Malo
Period8/03/2512/03/25

Bibliographical note

Publisher Copyright:
© 2025 IEEE.

Keywords

  • Accessibility
  • Augmented Reality
  • Navigation

ASJC Scopus subject areas

  • Media Technology
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction

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