The effects of co-creation and word-of-mouth on content consumption - Findings from the video game industry

Lev Poretski, Lior Zalmanson, Ofer Arazy

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Video games offer users rich experiences that extend beyond the producers' original design, to include complementary products and services that are provided by online communities, namely, 'mods' (game modifications) and streaming (live-broadcasting). Notwithstanding their potential benefits, complementary products and services may also negatively affect gamers' experiences. To date, our understanding of how the interplay between firm-based and community-based platforms shapes consumers' experiences is limited. Our conceptual framework describes how co-creation (i.e. modding) and word-of-mouth (WoM; i.e. streaming) affect games' consumption. Our empirical study shows that co-creation: (a) directly increases game consumption and (b) indirectly affects consumption by driving WoM, which in turn increases game consumption. Additionally, two game characteristics - play mode (online multiplayer vs. offline single player) and plot (open-world vs. linear) moderate the relationships between co-creation, WoM, and game consumption. These findings inform our understanding of how consumption of firm-produced online content is affected by activities on community-based complementary platforms.

Original languageEnglish
Title of host publication40th International Conference on Information Systems, ICIS 2019
PublisherAssociation for Information Systems
ISBN (Electronic)9780996683197
StatePublished - 2019
Event40th International Conference on Information Systems, ICIS 2019 - Munich, Germany
Duration: 15 Dec 201918 Dec 2019

Publication series

Name40th International Conference on Information Systems, ICIS 2019

Conference

Conference40th International Conference on Information Systems, ICIS 2019
Country/TerritoryGermany
CityMunich
Period15/12/1918/12/19

Bibliographical note

Publisher Copyright:
© 40th International Conference on Information Systems, ICIS 2019. All rights reserved.

Keywords

  • Co-creation
  • Modding
  • Online communities
  • Streaming
  • Video games
  • Word-of-mouth

ASJC Scopus subject areas

  • Computer Science Applications
  • Information Systems

Fingerprint

Dive into the research topics of 'The effects of co-creation and word-of-mouth on content consumption - Findings from the video game industry'. Together they form a unique fingerprint.

Cite this