Design studies provide evidence for the effectiveness of specific supports for learning in technologyenhanced environments and suggest guidelines for the design and use of such features. The Design Principles Database is a public collaborative knowledge-building tool that helps capture and synthesize this knowledge using “design principles” as a basic construct. In this chapter, we highlight eight pragmatic design principles from the Design Principles Database that are most likely to support learning, and we provide evidence that shows how learning is supported by features in technologies that apply these principles. We discuss the advantages and limitations of design principles to guide a design process and suggest that, for design principles to be more effective for guiding new innovations, they should be complemented with a design patterns approach.
|Title of host publication||Handbook of Research on Educational Communications and Technology, Third Edition|
|Publisher||Taylor and Francis|
|Number of pages||17|
|State||Published - 1 Jan 2008|
Bibliographical notePublisher Copyright:
© 2008 by Taylor and Francis Group, LLC.
- Design principles: Research-based guidelines for instructional design; design principles can be articulated at different grain-sizes: specific principles characterize rationales for designing specific features in a learning environment, pragmatic principles connect rationales behind several features, and meta-principles synthesize a cluster of pragmatic principles.
- Knowledge integration: The process of adding, distinguishing, organizing, and evaluating accounts of phenomena, situations, and abstractions.
- Learning environment: A system that incorporates a set of features including a navigation system; learning environments can deliver curricula in any topic area.
- Software features: Specific applications of technology intended to advance learning; features include designed artifacts such as modeling tools, simulations, micro-worlds, visualizations, collaboration tools, reflection prompts, games, and embedded assessments.
ASJC Scopus subject areas
- Social Sciences (all)