Teaching social competence: In search of design patterns

Massimo Zancanaro, Eynat Gal, Sarah Parsons, Tamar Weiss, Nirit Bauminger, Sue Cobb

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cognitive-Behavioral Therapy. Our ultimate objective is to create a set of patterns for designing applications in collaborative technologies that are suitable for children with autism as well as typically developing children. We describe the rationale for CBT-informed design of collaborative technologies and background related work. Initial steps towards development of a design framework are presented, with illustrated examples from one concept design application for each of the two technologies under consideration. The project is ongoing and an iterative design process will be used to develop and evaluate the applications and further refine the design framework.

Original languageEnglish
Title of host publicationProceedings of IDC2010
Subtitle of host publicationThe 9th International Conference on Interaction Design and Children
Pages270-273
Number of pages4
DOIs
StatePublished - 2010
Event9th International Conference on Interaction Design and Children, IDC2010 - Barcelona, Spain
Duration: 9 Jun 201012 Jun 2010

Publication series

NameProceedings of IDC2010: The 9th International Conference on Interaction Design and Children

Conference

Conference9th International Conference on Interaction Design and Children, IDC2010
Country/TerritorySpain
CityBarcelona
Period9/06/1012/06/10

Keywords

  • Autism
  • Collaborative virtual reality
  • Scenario-based design
  • Shared active surface
  • Social competence training

ASJC Scopus subject areas

  • Human-Computer Interaction

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