We address the design of point scoring mechanisms in games for crowds, to promote user motivations to contribute knowledge. We measure the effectiveness of the scoring mechanism on users’ performance across three types of crowd: general public, students in their field of study, general students. The conditions were: reward-free games (control group) and two reward-based systems differing in the algorithm applied (linear y=3x vs. exponential y=6ex). Results support the importance of the mathematical function of scores assignment as a motivator for knowledge contribution, and indicate that the effect of the scoring mechanism design should be tailored according to the type of crowd. These findings provide insights for designers of gamified systems on how to improve knowledge contributions in crowd-based systems.
|Title of host publication||Proceedings of the 51st Annual Hawaii International Conference on System Sciences, HICSS 2018|
|Editors||Tung X. Bui|
|Publisher||IEEE Computer Society|
|Number of pages||8|
|State||Published - 2018|
|Event||51st Annual Hawaii International Conference on System Sciences, HICSS 2018 - Big Island, United States|
Duration: 2 Jan 2018 → 6 Jan 2018
|Name||Proceedings of the Annual Hawaii International Conference on System Sciences|
|Conference||51st Annual Hawaii International Conference on System Sciences, HICSS 2018|
|Period||2/01/18 → 6/01/18|
Bibliographical noteFunding Information:
Partial support for this research was provided by the I-CORE Program of the Planning and Budgeting Committee and the Israel Science Foundation 1716/12.
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ASJC Scopus subject areas
- Engineering (all)