Abstract
In this poster, we focus on the use of large vertical surfaces (e.g. walls, flipcharts, whiteboards), articulating four unique roles they play in collaboration: presentation, ideation, reference, and notice. By understanding these roles, we can design interaction techniques that exploit people's expectations and uses of these surfaces. As an example, we realize one design idea in Pick-and-Point—a fluid interaction technique that moves content from personal surfaces onto large surfaces that recognizes the collaborative role of large vertical surfaces.
Original language | English |
---|---|
Title of host publication | Conference companion of the ACM Conference on Computer Supportive Cooperative Work (CSCW’06) |
Publisher | ACM Press |
Pages | 219-220 |
State | Published - 1 Jan 2006 |
Externally published | Yes |