Abstract
This paper examines early results of an experiment in students’ user experience for in context learning in a museum with a mobile device. We examine 3 conditions. The first is a paper worksheet (approximately 50 pages) vs two types of mobile application (approximately 25 screens). The second set (both mobile applications) compares a constructivist to an informative educational approach. The students preferred the mobile app over the printed worksheet. Students also found the informative approach preferable to the constructivist approach. In the future we will examine which approach had better learning results and delve deeper into examination of the learning process.
Original language | English |
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Title of host publication | Proceedings of the 16th International Conference Mobile Learning 2020, ML 2020 |
Publisher | IADIS |
Pages | 111-114 |
Number of pages | 4 |
ISBN (Electronic) | 9789898704160 |
State | Published - 2020 |
Event | 16th International Conference Mobile Learning 2020, ML 2020 - Sofia, Bulgaria Duration: 2 Apr 2020 → 4 Apr 2020 |
Publication series
Name | Proceedings of the 16th International Conference Mobile Learning 2020, ML 2020 |
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Conference
Conference | 16th International Conference Mobile Learning 2020, ML 2020 |
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Country/Territory | Bulgaria |
City | Sofia |
Period | 2/04/20 → 4/04/20 |
Bibliographical note
Publisher Copyright:© International Conference Mobile Learning 2020.All rights reserved.
Keywords
- Mobile Museum Learning
ASJC Scopus subject areas
- Computer Science Applications
- Hardware and Architecture
- Software
- Information Systems