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Role of virtual reality for cerebral palsy management
Patrice L. Weiss
, Emanuel Tirosh
, Darcy Fehlings
Department of Occupational Therapy
Research output
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Contribution to journal
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Review article
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peer-review
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Keyphrases
Virtual Reality
100%
Cerebral Palsy
100%
Neuroplasticity
25%
Virtual Environment
25%
Distinctive Features
25%
Virtual Objects
25%
Virtual Gaming
25%
Sensory-motor
25%
Research Use
25%
Active Learning
25%
Realistic Scenario
25%
Pediatric Rehabilitation
25%
Real Objects
25%
Neurologic Disorders
25%
Interactive Simulation
25%
Opportunity to Perform
25%
Interactive Computer Play
25%
Sensory-motor System
25%
Computer-generated Environment
25%
Psychology
Cerebral Palsy
100%
Interactivity
100%
Gaming
50%
Neuroplasticity
50%
Economic and Social Development
50%