Abstract
Learnability is a core aspect of software usability. Video games are not an exception, as game designers need to teach players how to play their creations. We analyzed 40 contemporary video games to identify how video games approach learning experiences. We found that games have advanced far beyond using simple tutorials or demonstration screens and adopt a range of repeatable and reusable design strategies using visual cues to facilitate learning. We provide a detailed descriptive framework of these design strategies, elucidating how and when they can be used, and describing how the visual cues are used to build them. Our research can be useful for both general HCI researchers and practitioners seeking to tap into the rich ideas from video game learnability design looking for practical solutions for their work.
Original language | English |
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Title of host publication | CHI 2022 - Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 9781450391573 |
DOIs | |
State | Published - 29 Apr 2022 |
Externally published | Yes |
Event | 2022 CHI Conference on Human Factors in Computing Systems, CHI 2022 - New Orleans, United States Duration: 30 Apr 2022 → 5 May 2022 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Conference
Conference | 2022 CHI Conference on Human Factors in Computing Systems, CHI 2022 |
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Country/Territory | United States |
City | New Orleans |
Period | 30/04/22 → 5/05/22 |
Bibliographical note
Publisher Copyright:© 2022 ACM.
Keywords
- Video games
- design strategies
- learnability
- visual cues
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design