Placing value on community co-creations: A study of a video game 'modding' community

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Firms developing software - and in particular, video game producers - seek to leverage the community of users/developers in enhancing product offering and increasing sales. Despite the practical importance of this phenomena, to date little research has investigated the actual value such communities add aside from few qualitative case studies of successful synergies between commercial enterprises and open-source communities. The objective of this study is to try and quantitatively assess the effectiveness of firms' efforts to increase sales of their product through inducing community's co-creation activity. Our empirical investigation focuses on producers of video games and their user/developer 'modding' community. An analysis of 45 games reveals that when firms are successful at engaging the community, the value added by the modding community contributes to an increase in sales of the base product. Implications for research on open innovation and for practitioners are discussed.

Original languageEnglish
Title of host publicationCSCW 2017 - Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing
PublisherAssociation for Computing Machinery
Pages480-490
Number of pages11
ISBN (Electronic)9781450343350
DOIs
StatePublished - 25 Feb 2017
Event2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, CSCW 2017 - Portland, United States
Duration: 25 Feb 20171 Mar 2017

Publication series

NameProceedings of the ACM Conference on Computer Supported Cooperative Work, CSCW

Conference

Conference2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, CSCW 2017
Country/TerritoryUnited States
CityPortland
Period25/02/171/03/17

Bibliographical note

Publisher Copyright:
© 2017 ACM.

Keywords

  • Digital culture
  • Game development
  • Game modding
  • Open innovation
  • Software development

ASJC Scopus subject areas

  • Software
  • Computer Networks and Communications
  • Human-Computer Interaction

Fingerprint

Dive into the research topics of 'Placing value on community co-creations: A study of a video game 'modding' community'. Together they form a unique fingerprint.

Cite this