Keyphrases
Activities of Daily Living
100%
Personalization
100%
Reinforcement Learning
100%
Rehabilitation Protocol
100%
Reaching Movements
100%
Personalized Rehabilitation
100%
VR Rehabilitation
100%
Caregivers
50%
Clinical Trials
50%
Therapist
50%
Spatial Distribution
50%
Quality of Life
50%
Rehabilitation Process
50%
Therapeutic Intervention
50%
Training Program
50%
Intervention Duration
50%
Musculoskeletal Disorders
50%
Machine Learning Algorithms
50%
Subjective Factors
50%
Rehabilitation System
50%
Adaptive Capacity
50%
Virtual Space
50%
Upper Limb Movement
50%
Ecological Parameters
50%
Temporal Distribution
50%
Upper Limb Rehabilitation
50%
Patient Motivation
50%
High Flexibility
50%
Kinematic Features
50%
Number of Iterations
50%
Kinematic Characteristics
50%
Simulation Game
50%
Q-learning Algorithm
50%
Reward Policy
50%
Intervention Frequency
50%
Immersive VR
50%
Rehabilitation Games
50%
Feature Variation
50%
Physical Therapy Program
50%
Geographic Accessibility
50%
Patient-customized
50%
VR Learning
50%
Immersive VR Systems
50%
Psychology
Learning Algorithm
100%
Caregiver
50%
Quality of Life
50%
Rehabilitation Process
50%
Limb Movement
50%
Virtual Space
50%
Musculoskeletal Disorder
50%
Engineering
Daily Life
100%
Reinforcement Learning
100%
Limitations
50%
Machine Learning Algorithm
50%
Learning Algorithm
50%
Q-Learning
50%
Computer Science
Reinforcement Learning
100%
Machine Learning Algorithm
50%
Virtual Spaces
50%
Training Program
50%
Learning Algorithm
50%
Therapeutic Intervention
50%