Personalization of virtual games for children with cerebral palsy

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The purpose of the current work is to explore the potential of a personalized virtual gaming system capable of dynamically adjusting game parameters in accordance with the abilities and therapeutic needs of children with Cerebral Palsy (CP). The study includes three stages: Defining user characteristics and identifying user requirements of children with CP in order to create a user model via interviews and focus groups; Developing a prototype of a personalized virtual gaming system for rehabilitation of children with CP and; Evaluating the prototype with typically developing children and children with CP. Initial results from the first stage identified the benefits and potential of personalized virtual gaming for treating children with CP from both the therapist's and child's viewpoints. Iterative prototyping and testing of the personalization algorithm are currently in progress. Copyright is held by the owner/author(s).

Original languageEnglish
Title of host publicationIUI 2017 - Companion of the 22nd International Conference on Intelligent User Interfaces
PublisherAssociation for Computing Machinery
Pages209-212
Number of pages4
ISBN (Electronic)9781450348935
DOIs
StatePublished - 7 Mar 2017
Event22nd International Conference on Intelligent User Interfaces, IUI 2017 - Limassol, Cyprus
Duration: 13 Mar 201716 Mar 2017

Publication series

NameInternational Conference on Intelligent User Interfaces, Proceedings IUI

Conference

Conference22nd International Conference on Intelligent User Interfaces, IUI 2017
Country/TerritoryCyprus
CityLimassol
Period13/03/1716/03/17

Keywords

  • Cerebral Palsy (CP)
  • Personalization
  • Rehabilitation
  • User Modeling
  • Video Games
  • Virtual Reality (VR)

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction

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