@inproceedings{b07696e5fcfb49fe82a69cf323c38050,
title = "Personalization of virtual games for children with cerebral palsy",
abstract = "The purpose of the current work is to explore the potential of a personalized virtual gaming system capable of dynamically adjusting game parameters in accordance with the abilities and therapeutic needs of children with Cerebral Palsy (CP). The study includes three stages: Defining user characteristics and identifying user requirements of children with CP in order to create a user model via interviews and focus groups; Developing a prototype of a personalized virtual gaming system for rehabilitation of children with CP and; Evaluating the prototype with typically developing children and children with CP. Initial results from the first stage identified the benefits and potential of personalized virtual gaming for treating children with CP from both the therapist's and child's viewpoints. Iterative prototyping and testing of the personalization algorithm are currently in progress. Copyright is held by the owner/author(s).",
keywords = "Cerebral Palsy (CP), Personalization, Rehabilitation, User Modeling, Video Games, Virtual Reality (VR)",
author = "Sarit Tresser",
year = "2017",
month = mar,
day = "7",
doi = "10.1145/3030024.3038289",
language = "English",
series = "International Conference on Intelligent User Interfaces, Proceedings IUI",
publisher = "Association for Computing Machinery",
pages = "209--212",
booktitle = "IUI 2017 - Companion of the 22nd International Conference on Intelligent User Interfaces",
note = "22nd International Conference on Intelligent User Interfaces, IUI 2017 ; Conference date: 13-03-2017 Through 16-03-2017",
}