Keyphrases
Addictive Substances
33%
Agile Systems Development
33%
Anonymous Survey
33%
Crisis Support
33%
Depth Interviews
33%
Design Study
66%
Drug Dependence
33%
Drug Use
100%
Family Members
33%
First Aid
33%
Healthy Young
33%
Israeli
33%
Mental Crisis
33%
Mental Health
33%
Mental Health Apps
33%
Mental Resilience
100%
Mobile Application
100%
Mobile Health Apps
33%
Multi-method Research
100%
New User
33%
Older Adults
100%
Participatory Design
100%
Perceived Usability
66%
Perceived Usefulness
33%
Persona Development
33%
Personalised Assessment
33%
Professional Opinion
33%
Resilience Building
33%
Risk Assessment
33%
Self-help
33%
Self-monitoring
33%
Smartphone App
33%
Specific Features
33%
Specific Knowledge
33%
Substance Use
33%
Support Centre
33%
Technology Acceptance Model 2 (TAM2)
33%
User Expectations
33%
User Persona
33%
User Requirements
33%
Warning Signs
33%
Young People
100%
Young Person
33%
Youth Mental Health
33%
Computer Science
Mobile App
100%
Mock-up
33%
Participatory Design
100%
Perceived Usability
33%
Smartphone App
33%
System Development
33%
User Expectation
33%
User Requirement
33%
Psychology
Focus Group
100%
Mental Health
75%
Self-Monitoring
25%
Study Design
50%