Navigating in Trees with Permanently Noisy Advice

Lucas Boczkowski, Uriel Feige, Amos Korman, Yoav Rodeh

Research output: Contribution to journalArticlepeer-review

Abstract

We consider a search problem on trees in which an agent starts at the root of a tree and aims to locate an adversarially placed treasure, by moving along the edges, while relying on local, partial information. Specifically, each node in the tree holds a pointer to one of its neighbors, termed advice. A node is faulty with probability q. The advice at a non-faulty node points to the neighbor that is closer to the treasure, and the advice at a faulty node points to a uniformly random neighbor. Crucially, the advice is permanent, in the sense that querying the same node again would yield the same answer. Let Δdenote the maximum degree. For the expected number of moves (edge traversals) until finding the treasure, we show that a phase transition occurs when the noise parameter q is roughly 1 g". Below the threshold, there exists an algorithm with expected number of moves O(D g"), where D is the depth of the treasure, whereas above the threshold, every search algorithm has an expected number of moves, which is both exponential in D and polynomial in the number of nodes n. In contrast, if we require to find the treasure with probability at least 1 -then for every fixed I> 0, if q < 1/"I, then there exists a search strategy that with probability 1 - δfinds the treasure using (Δ-1D)O(1/ϵ) moves. Moreover, we show that (Δ-1D)ω(1/ϵ) moves are necessary.

Original languageEnglish
Article number3448305
JournalACM Transactions on Algorithms
Volume17
Issue number2
DOIs
StatePublished - Jun 2021
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2021 ACM.

Keywords

  • Navigation with advice
  • average case analysis
  • computation in unreliable conditions
  • expectation versus high probability performances
  • worst-case analysis

ASJC Scopus subject areas

  • Mathematics (miscellaneous)

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