Multiple scattering approximation for real-time underwater spectral rendering

Nestor Monzon, Derya Akkaynak, Diego Gutierrez, Adolfo Muñoz

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

We propose a physically-based, multispectral simulation to render underwater scenarios in real time, which also takes into account the RGB response curve of arbitrary sensors. Underwater illumination is mostly governed by multiple scattering, where light is scattered a number of times between particles before reaching the sensor. This phenomenon is therefore very low frequency and can be modeled as a function of depth and wavelength. Our approximation to multiple scattering is based on the measurable coefficient of diffuse downwelling attenuation. We show examples simulating underwater appearance under different scattering, absorption and downwelling coefficients of the Jerlov water types.

Original languageEnglish
Title of host publicationSTAG 2022 - Smart Tools and Applications in Graphics, Eurographics Italian Chapter Conference
EditorsDaniela Cabiddu, Teseo Schneider, Gianmarco Cherchi, Riccardo Scateni, Dieter Fellner
PublisherEurographics Association
Pages119-121
Number of pages3
ISBN (Electronic)9783038681915
DOIs
StatePublished - 2022
Event9th Smart Tools and Applications in Graphics Conference, STAG 2022 - Cagliari, Italy
Duration: 17 Nov 202218 Nov 2022

Publication series

NameEurographics Italian Chapter Proceedings - Smart Tools and Applications in Graphics, STAG
ISSN (Electronic)2617-4855

Conference

Conference9th Smart Tools and Applications in Graphics Conference, STAG 2022
Country/TerritoryItaly
CityCagliari
Period17/11/2218/11/22

Bibliographical note

Publisher Copyright:
© 2022 The Author(s)

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Software

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