Mobile application for mobile learning

Galit Botzer, Michal Yerushalmy

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    The paper presents a pilot case study intended to examine how socio-cultural and situated learning aspects are reflected in learning experiences within a novel mobile learning environment, Math4Mobile, a cellular application for mathematics learning. The case study focused on four students in a mathematics methods course who were engaged in a mathematics project based on the cellular applications. We found that use of the cellular environment enhanced the participants' engagement in the modeling of real life scenarios and contributed to collaboration between participants. These effects can be attributed to the mobility, flexibility, and availability of cellular tools, and they point to a possible contribution of mobile tools to mathematics education.

    Original languageEnglish
    Title of host publicationIADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2007
    Pages313-316
    Number of pages4
    StatePublished - 2007
    EventIADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2007 - Algarve, Portugal
    Duration: 7 Dec 20079 Dec 2007

    Publication series

    NameIADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2007

    Conference

    ConferenceIADIS International Conference on Cognition and Exploratory Learning in Digital Age, CELDA 2007
    Country/TerritoryPortugal
    CityAlgarve
    Period7/12/079/12/07

    Keywords

    • Cellular applications
    • Collaboration
    • Mathematics
    • Mobile learning

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Education

    Fingerprint

    Dive into the research topics of 'Mobile application for mobile learning'. Together they form a unique fingerprint.

    Cite this