Abstract
Playful interaction of pets with tablets is a spreading phenomenon. Thousands of videos of people giving tablets to their pets to "play" can be found online, and training schools are offering classes teaching tablet skills for dogs. While the nature of pets "playing" with tablets is yet to be fully understood, some works highlight the potential dangers of such interactions. Humans - both pet owners and pet professionals, play a pivotal role in shaping the way pets interact with technology, both in terms of promoting pet-oriented technologies, as well as posing requirements for them. This paper presents an exploratory study of human perceptions and attitudes towards playful interactions of dogs with tablets. Our results reveal mixed feelings towards this phenomenon, and awareness of the potential dangers of such interactions. Moreover, roughly half of the participants do not consider such interactions as "play", leading to further questions concerning the motivations of pet owners for exposing their pets to technology and the future of mobile apps for pet play.
Original language | English |
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Title of host publication | CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
Publisher | Association for Computing Machinery, Inc |
Pages | 477-484 |
Number of pages | 8 |
ISBN (Electronic) | 9781450348980 |
DOIs | |
State | Published - 15 Oct 2017 |
Event | 4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 - Amsterdam, Netherlands Duration: 15 Oct 2017 → 18 Oct 2017 |
Publication series
Name | CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play |
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Conference
Conference | 4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017 |
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Country/Territory | Netherlands |
City | Amsterdam |
Period | 15/10/17 → 18/10/17 |
Bibliographical note
Publisher Copyright:© 2017 Association of Computing Machinery.
Keywords
- ACI
- Animal-computer interaction
- Perceptions of play
ASJC Scopus subject areas
- Human-Computer Interaction