Inviting everyone to play: Gamifying collaborative requirements engineering

Naomi Unkelos-Shpigel, Irit Hadar

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Requirement engineering (RE) presents several challenges stemming from the required collaboration and knowledge transfer between analysists, developers and customers. In order to overcome these challenges and improve the effectiveness of RE, we developed REVISE: Requirement Elicitation and Verification Integrated in Social Environment. This tool is designed based on cognitive theories and implementing gamification elements, to motivate collaboration and knowledge sharing between programmers to encourage and enhance the task of RE. This paper presents our vision for enhancing software engineering via gamification, and the theoretical cognitive foundation on which this vision is based, starting with the example of RE.

Original languageEnglish
Title of host publication5th International Workshop on Empirical Requirements Engineering, EmpiRE 2015 - Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages13-16
Number of pages4
ISBN (Electronic)9781509001163
DOIs
StatePublished - 10 Mar 2016
Event5th International Workshop on Empirical Requirements Engineering, EmpiRE 2015 - Ottawa, Canada
Duration: 24 Aug 2015 → …

Publication series

Name5th International Workshop on Empirical Requirements Engineering, EmpiRE 2015 - Proceedings

Conference

Conference5th International Workshop on Empirical Requirements Engineering, EmpiRE 2015
Country/TerritoryCanada
CityOttawa
Period24/08/15 → …

Bibliographical note

Publisher Copyright:
© 2015 IEEE.

Keywords

  • Boundary Object
  • Boundary Spanner
  • Gamification
  • Requirement Engineering

ASJC Scopus subject areas

  • Hardware and Architecture
  • Software

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