Abstract
Requirement engineering (RE) presents several challenges stemming from the required collaboration and knowledge transfer between analysists, developers and customers. In order to overcome these challenges and improve the effectiveness of RE, we developed REVISE: Requirement Elicitation and Verification Integrated in Social Environment. This tool is designed based on cognitive theories and implementing gamification elements, to motivate collaboration and knowledge sharing between programmers to encourage and enhance the task of RE. This paper presents our vision for enhancing software engineering via gamification, and the theoretical cognitive foundation on which this vision is based, starting with the example of RE.
Original language | English |
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Title of host publication | 5th International Workshop on Empirical Requirements Engineering, EmpiRE 2015 - Proceedings |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 13-16 |
Number of pages | 4 |
ISBN (Electronic) | 9781509001163 |
DOIs | |
State | Published - 10 Mar 2016 |
Event | 5th International Workshop on Empirical Requirements Engineering, EmpiRE 2015 - Ottawa, Canada Duration: 24 Aug 2015 → … |
Publication series
Name | 5th International Workshop on Empirical Requirements Engineering, EmpiRE 2015 - Proceedings |
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Conference
Conference | 5th International Workshop on Empirical Requirements Engineering, EmpiRE 2015 |
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Country/Territory | Canada |
City | Ottawa |
Period | 24/08/15 → … |
Bibliographical note
Publisher Copyright:© 2015 IEEE.
Keywords
- Boundary Object
- Boundary Spanner
- Gamification
- Requirement Engineering
ASJC Scopus subject areas
- Hardware and Architecture
- Software