Abstract
Modern workplaces often bring together virtual teams where some members are collocated, and some participate remotely. We are using a simulation game to study collaborations of 10-person groups, with five collocated members and five isolates (simulated 'telecommuters'). Individual players in this game buy and sell 'shapes' from each other in order to form strings of shapes, where strings represent joint projects, and each individual players' shapes represent their unique skills. We found that the collocated people formed an in-group, excluding the isolates. But, surprisingly, the isolates also formed an in-group, mainly because the collocated people ignored them and they responded to each other.
Original language | English |
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Pages | 429-436 |
Number of pages | 8 |
State | Published - 2004 |
Externally published | Yes |
Event | Computer Supported Cooperative Work - Conference Proceedings, CSCW 2004 - Chicago, IL, United States Duration: 6 Nov 2004 → 10 Nov 2004 |
Conference
Conference | Computer Supported Cooperative Work - Conference Proceedings, CSCW 2004 |
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Country/Territory | United States |
City | Chicago, IL |
Period | 6/11/04 → 10/11/04 |
Keywords
- Collocation
- Computer-mediated communication
- Distant collaboration
- Distributed group work
- Telecommuting
- Telework
- Virtual teams
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Networks and Communications