Skip to main navigation Skip to search Skip to main content

Immersion without encumbrance: Adapting a virtual reality system for the rehabilitation of individuals with stroke and spinal cord injury

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The purpose of this paper is to present results describing the use of a projected, video-based VR system in neurological rehabilitation. The first part describes the adaptation of several of the VividGroup's Gesture Xtreme projected VR scenarios (control of the type, speed, location and direction of all stimuli) and documentation of all subjects' performance. The second part of paper presents initial results in which the system is being used in a clinical study with stroke patients who display symptoms of left unilateral neglect and other cognitive deficits, with those who require balance training as a result of complete or incomplete spinal cord injuries, and young, non-speaking adults who have cerebral palsy and moderate mental retardation.
Original languageEnglish
Title of host publicationProceeding of the 4th International Conference on Disability, Virtual Reality and Associated Technology
EditorsP. Sharkey, C. S. Lanyi, P. Stanton
Pages55-61
Number of pages7
StatePublished - 2002

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Fingerprint

Dive into the research topics of 'Immersion without encumbrance: Adapting a virtual reality system for the rehabilitation of individuals with stroke and spinal cord injury'. Together they form a unique fingerprint.

Cite this