Abstract
Computer-mediated learning needs to be social too. Interactivity is a central construct for collaborative knowledge construction in online communities. We present an operationalized framework for measuring interactivity in online discussions, based on our view of interactivity as a socio-constructivist process. We hypothesize that the traditional design for online discussion platforms, with linear, chronologically threaded forums and bulletin boards, would result in less interactive behavioral patterns. We propose a semantic network topology to online discussions, which in turn reflects a social constructivist process. To that end, we developed Ligilo, an online discussion platform. Here, each discussion contribution and content item is expressed as a node in a semantic network of posts. We describe a field study comparing interactivity using threaded-based discussion and Ligilo's semantic, networked based discussion. Initial results indicate higher interactivity in content creation patterns, suggesting learning, motivation and sustainability for discussion and community.
Original language | English |
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Title of host publication | Proceedings of the 49th Annual Hawaii International Conference on System Sciences, HICSS 2016 |
Editors | Ralph H. Sprague, Tung X. Bui |
Publisher | IEEE Computer Society |
Pages | 2095-2104 |
Number of pages | 10 |
ISBN (Electronic) | 9780769556703 |
DOIs | |
State | Published - 7 Mar 2016 |
Event | 49th Annual Hawaii International Conference on System Sciences, HICSS 2016 - Koloa, United States Duration: 5 Jan 2016 → 8 Jan 2016 |
Publication series
Name | Proceedings of the Annual Hawaii International Conference on System Sciences |
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Volume | 2016-March |
ISSN (Print) | 1530-1605 |
Conference
Conference | 49th Annual Hawaii International Conference on System Sciences, HICSS 2016 |
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Country/Territory | United States |
City | Koloa |
Period | 5/01/16 → 8/01/16 |
Bibliographical note
Publisher Copyright:© 2016 IEEE.
ASJC Scopus subject areas
- General Engineering