How can presence in psychotherapy employing VR be increased? Chapter for inclusion in: Systems in health care using agents and virtual reality

Helene S. Wallach, Marilyn P. Safir, Roy Samana, Idan Almog, Reut Horef

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Virtual Reality (VR) technology has been effectively implemented in psychotherapy as an alternative to exposure. VR has also been employed in treatment of eating disorders, body image disorders etc. As with any other treatment, efficacy varies among clients. One parameter that has been suggested as increasing treatment efficacy is presence. "Presence" is the subjective experience, so that the client/subject feels as if s/he is "in" the situation even though it is not real. Presence is influenced by both personality and technological factors. This chapter presents a comprehensive review of studies examining variables impacting on presence, with the aim of elucidating the optimal VR user profile.

Original languageEnglish
Title of host publicationAdvanced Computational Intelligence Paradigms in Healthcare 6. Virtual Reality in Psychotherapy, Rehabilitation, and Assessment
EditorsSheryl Brahnam, Jain Lakhmi
Pages129-147
Number of pages19
DOIs
StatePublished - 2011

Publication series

NameStudies in Computational Intelligence
Volume337
ISSN (Print)1860-949X

Keywords

  • Presence
  • Psychotherapy
  • Virtual Reality

ASJC Scopus subject areas

  • Artificial Intelligence

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