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“Half-reliable”: A qualitative analysis of epistemic thinking in and about a digital game
Sarit Barzilai
Department of Learning and Instructional Sciences
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Keyphrases
Adept
33%
Digital Games
100%
Educational Simulation Game
33%
Epistemic Aims
100%
Epistemic Ideals
66%
Epistemic Thinking
100%
Game Design
33%
Gamers
33%
Qualitative Research Design
33%
Reliable Process
66%
Simulation Game
33%
Sustainable Development
33%
Think-aloud
33%
Psychology
Qualitative Method
100%
Qualitative Study
100%
Study Design
100%