From Social & Embodied Modeling to Computational Modeling in Science, (CMS) Project

Research output: Contribution to conferencePaperpeer-review

Abstract

The CMS approach to scientific modeling in schools expands the scope of computational modeling to include embodied & social modeling. Embodied & social role-playing activities have the students represent entities in a
system by physically moving about the classroom and interacting with other students and objects. This expansion of computational modeling is based on a number of principles: (1) role-playing simulations, which are familiar to
teachers', provide a natural bridge into computational modeling (McSharry & Jones, 2000); (2) enabling students to ground scientific and computational abstractions in their bodies and movement, as described by embodied
learning theory (Lindgren & Johnson-Glenberg, 2013); (3) having students communicate their ideas in social codependent participatory simulations can be a highly effective form of learning (Levy, 2017); (4) providing
students with multiple access points into scientific modeling making modeling more inclusive.
Original languageEnglish
StatePublished - 2021
EventSymposium on Expansive Modeling: Broadening the scope of modeling in K-12 education, ISLS Annual Meeting -
Duration: 1 Aug 2021 → …

Conference

ConferenceSymposium on Expansive Modeling
Period1/08/21 → …

Fingerprint

Dive into the research topics of 'From Social & Embodied Modeling to Computational Modeling in Science, (CMS) Project'. Together they form a unique fingerprint.

Cite this