Abstract
This paper presents Frog Pond, an interactive code-first learning environment about biological evolution. We deployed Frog Pond as part of a six-day curricular unit on natural selection implemented in six 7th grade science classes. Here we describe a case study of two students, Charlie and Aaron who participated in the unit. Comparing pre- and post-interviews in which they were asked to design a program for a hypothetical simulation of evolution, we found that both students shifted from an event-based programming approach to a rule-based approach. Both students also drew upon their experience with Frog Pond to explain an evolutionary phenomenon. However, the level of sophistication of the two students' explanations varied along with the aspects of Frog Pond they drew upon. These findings have implications for design improvement to better support students' understanding of evolution.
Original language | English |
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Title of host publication | Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children |
Publisher | Association for Computing Machinery, Inc |
Pages | 246-254 |
Number of pages | 9 |
ISBN (Electronic) | 9781450343138 |
DOIs | |
State | Published - 21 Jun 2016 |
Event | 15th International Conference on Interaction Design and Children, IDC 2016 - Manchester, United Kingdom Duration: 21 Jun 2016 → 24 Jun 2016 |
Publication series
Name | Proceedings of IDC 2016 - The 15th International Conference on Interaction Design and Children |
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Conference
Conference | 15th International Conference on Interaction Design and Children, IDC 2016 |
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Country/Territory | United Kingdom |
City | Manchester |
Period | 21/06/16 → 24/06/16 |
Bibliographical note
Publisher Copyright:© 2016 ACM.
Keywords
- Agent-based modeling
- Code-first learning environment
- Computational thinking
- Evolution
ASJC Scopus subject areas
- Software
- Education
- Developmental and Educational Psychology
- Human-Computer Interaction