Abstract
Augmented Reality (AR) holds promise for improving visibility and accessibility of real-world objects. AR systems, however, often rely on 2D overlays or marker-based methods, which face limitations such as camera's poor performance in low-light. We present a new approach to improve visual accessibility in AR. We developed a Unity-based application for the HoloLens 2, integrating Azure Object Anchors (AOA) for real-time 3D object detection with depth sensors. Using pre-scanned 3D models, the application detects and then projects virtual overlays on objects to increase their visibility while also logging eye gaze and spatial movement to enable evaluation of user interactions.
Original language | English |
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Title of host publication | Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 1178-1179 |
Number of pages | 2 |
ISBN (Electronic) | 9798331514846 |
DOIs | |
State | Published - 2025 |
Event | 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 - Saint-Malo, France Duration: 8 Mar 2025 → 12 Mar 2025 |
Publication series
Name | Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 |
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Conference
Conference | 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 |
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Country/Territory | France |
City | Saint-Malo |
Period | 8/03/25 → 12/03/25 |
Bibliographical note
Publisher Copyright:© 2025 IEEE.
Keywords
- Accessibility
- Augmented Reality
- Visual Impairments
ASJC Scopus subject areas
- Media Technology
- Computer Graphics and Computer-Aided Design
- Computer Science Applications
- Human-Computer Interaction