TY - GEN
T1 - Fast visibility analysis in 3D procedural modeling environments
AU - Gal, Oren
AU - Doytsher, Yerach
PY - 2012
Y1 - 2012
N2 - This paper presents a unique solution to the visibility problem in 3D urban environments generated by procedural modeling. We shall introduce a visibility algorithm for a 3D urban environment, consisting of mass modeling shapes. Mass modeling consists of basic shape vocabulary with a box as the basic structure. Using boxes as simple mass model shapes, one can generate basic building blocks such as L, H, U and T shapes, creating a complex urban environment model computing visible parts. Visibility analysis is based on an analytic solution for basic building structures as a single box. A building structure is presented as a continuous parameterization approximating of the building's corners. The algorithm quickly generates the visible surfaces' boundary of a single building and, consequently, its visible pyramid volume. Using simple geometric operations of projections and intersections between these visible pyramid volumes, hidden surfaces between buildings are rapidly computed. Real urban environment from Boston, MA, approximated to the 3D basic shape vocabulary model demonstrates our approach.
AB - This paper presents a unique solution to the visibility problem in 3D urban environments generated by procedural modeling. We shall introduce a visibility algorithm for a 3D urban environment, consisting of mass modeling shapes. Mass modeling consists of basic shape vocabulary with a box as the basic structure. Using boxes as simple mass model shapes, one can generate basic building blocks such as L, H, U and T shapes, creating a complex urban environment model computing visible parts. Visibility analysis is based on an analytic solution for basic building structures as a single box. A building structure is presented as a continuous parameterization approximating of the building's corners. The algorithm quickly generates the visible surfaces' boundary of a single building and, consequently, its visible pyramid volume. Using simple geometric operations of projections and intersections between these visible pyramid volumes, hidden surfaces between buildings are rapidly computed. Real urban environment from Boston, MA, approximated to the 3D basic shape vocabulary model demonstrates our approach.
KW - 3D visibility
KW - efficient algorithms
KW - spatial analysis
KW - urban environment
UR - http://www.scopus.com/inward/record.url?scp=84865633378&partnerID=8YFLogxK
U2 - 10.1145/2345316.2345348
DO - 10.1145/2345316.2345348
M3 - Conference contribution
AN - SCOPUS:84865633378
SN - 9781450311137
T3 - ACM International Conference Proceeding Series
BT - COM.Geo 2012 - International Conference on Computing for Geospatial Research and Applications
T2 - 3rd International Conference and Exhibition on Computing for Geospatial Research and Application, COM.Geo 2012
Y2 - 1 July 2012 through 3 July 2012
ER -