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Evaluation framework for improving 360 virtual tours user experience

Research output: Contribution to journalConference articlepeer-review

Abstract

In the context of the ongoing COVID-19 pandemic and the series of lockdowns it introduced, virtual tourism allows individuals to experience cultural places and artifacts remotely from the safety of their homes. A popular form of virtual tourism is 360-degree virtual tours: digital experiences that render a 360-degree audiovisual representation of the real-world environment on the users' personal device. However, despite the growing popularity of 360 virtual tours, there is no unified conceptual framework for designing such experiences. In our work, we analyzed multiple existing virtual tours and constructed a four-dimensional framework for virtual tour design. We discuss this initial framework, describe how we plan to extend the current work-in-progress, and propose future research directions.

Original languageEnglish
Pages (from-to)16-18
Number of pages3
JournalCEUR Workshop Proceedings
Volume2855
StatePublished - 2021
Event2021 Workshop on Web Tourism, WebTour 2021 co-located with the 14th ACM International WSDM Conference, WSDM 2021 - Jerusalem, Israel
Duration: 12 Mar 202112 Mar 2021

Bibliographical note

Publisher Copyright:
Copyright © 2021 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 12 - Responsible Consumption and Production
    SDG 12 Responsible Consumption and Production

Keywords

  • 360 Virtual Tours
  • Cultural Heritage
  • Virtual Reality Tourism
  • Virtual Tours

ASJC Scopus subject areas

  • General Computer Science

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