Abstract
We invited gamers with various levels of gaming and history expertise to play a historical game, Civilization, in order to explore how players evaluate the game. Expert players tended to view the game as half-reliable; whereas history mid-experts tended to view it as unreliable. Players employed diverse epistemic ideals to evaluate the game. This suggests that Civilization could be used to engage students in critical reflection and discourse about representations of history in popular culture.
Original language | English |
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Title of host publication | ISLS Annual Meeting 2021 Reflecting the Past and Embracing the Future - 15th International Conference of the Learning Sciences, ICLS 2021 |
Editors | Erica de Vries, Yotam Hod, June Ahn |
Publisher | International Society of the Learning Sciences (ISLS) |
Pages | 995-996 |
Number of pages | 2 |
ISBN (Electronic) | 9781737330615 |
State | Published - 2021 |
Event | 15th International Conference of the Learning Sciences, ICLS 2021 - Virtual, Online Duration: 8 Jun 2021 → 11 Jun 2021 |
Publication series
Name | Proceedings of International Conference of the Learning Sciences, ICLS |
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ISSN (Print) | 1814-9316 |
Conference
Conference | 15th International Conference of the Learning Sciences, ICLS 2021 |
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City | Virtual, Online |
Period | 8/06/21 → 11/06/21 |
Bibliographical note
Publisher Copyright:© ISLS.
ASJC Scopus subject areas
- Computer Science (miscellaneous)
- Education