Evaluating a Historical Video Game: Roles of Gaming Expertise and History Expertise

Naama Goldik, Sarit Barzilai

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We invited gamers with various levels of gaming and history expertise to play a historical game, Civilization, in order to explore how players evaluate the game. Expert players tended to view the game as half-reliable; whereas history mid-experts tended to view it as unreliable. Players employed diverse epistemic ideals to evaluate the game. This suggests that Civilization could be used to engage students in critical reflection and discourse about representations of history in popular culture.
Original languageEnglish
Title of host publicationProceedings of the 15th International Conference of the Learning Sciences (ICLS 2021)
EditorsE. de Vries, Y. Hod, J. Ahn
PublisherInternational Society of the Learning Sciences (ISLS)
Pages995-996
Number of pages2
StatePublished - 2021

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