Abstract
Technology (digital or otherwise) is a great enabler; it bridges gaps and opens doors and, in the process, alters the reality within which it and its users exist. As technology aimed at non-human animals is becoming commonplace, questions about its efficacy and the ethical implications of its use are becoming ever more pertinent. To explore these issues, we conducted a workshop in which speculative design was used as a means of debating ways through which play, a widespread phenomenon across animal species, can be used as a tool for enabling interspecies communication. We describe the context for this discussion, the methods used, and present a set of speculative designs that illustrate aspects of ethics, equality, and appropriate play in order to provoke further reflection and discussion.
Original language | English |
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Title of host publication | Academic Mindtrek 2021 - Proceedings of the 24th International Academic Mindtrek Conference |
Publisher | Association for Computing Machinery |
Pages | 91-101 |
Number of pages | 11 |
ISBN (Electronic) | 9781450385145 |
DOIs | |
State | Published - 1 Jun 2021 |
Event | 24th International Academic Mindtrek Conference, Mindtrek 2021 - Virtual, Online, Finland Duration: 1 Jun 2021 → 3 Jun 2021 |
Publication series
Name | ACM International Conference Proceeding Series |
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Conference
Conference | 24th International Academic Mindtrek Conference, Mindtrek 2021 |
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Country/Territory | Finland |
City | Virtual, Online |
Period | 1/06/21 → 3/06/21 |
Bibliographical note
Publisher Copyright:© 2021 ACM.
Keywords
- Animal-Computer Interaction
- co-design
- ethics
- participatory speculation
- power dynamics
- speculative design
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Vision and Pattern Recognition
- Computer Networks and Communications