TY - GEN
T1 - Energy demands of individuals post-stroke during interactive video gaming
AU - Kafri, M.
AU - Myslinski, M. J.
AU - Deutsch, J. E.
PY - 2011
Y1 - 2011
N2 - Off-the-shelf interactive video games are used in the rehabilitation of individuals post-stroke. However, the potential benefits of using the games for aerobic training have not been tested. The purpose of this preliminary study was to determine feasibility of measuring energy expenditure during interactive video gaming by individuals post-stroke and to characterize the energy demands of specific games. We used indirect calorimetry to measure energy expenditure of one healthy and two post-stroke individuals under four conditions: rest, Wii Fit Long Run, Penguin, and Wii Sports Boxing. We found that measuring interactive video gaming of people post-stroke was feasible and required mild to moderate exercise activity.
AB - Off-the-shelf interactive video games are used in the rehabilitation of individuals post-stroke. However, the potential benefits of using the games for aerobic training have not been tested. The purpose of this preliminary study was to determine feasibility of measuring energy expenditure during interactive video gaming by individuals post-stroke and to characterize the energy demands of specific games. We used indirect calorimetry to measure energy expenditure of one healthy and two post-stroke individuals under four conditions: rest, Wii Fit Long Run, Penguin, and Wii Sports Boxing. We found that measuring interactive video gaming of people post-stroke was feasible and required mild to moderate exercise activity.
KW - Aerobic capacity
KW - Interactive video games
KW - Physical training
KW - Stroke rehabilitation
UR - http://www.scopus.com/inward/record.url?scp=80052090627&partnerID=8YFLogxK
U2 - 10.1109/ICVR.2011.5971836
DO - 10.1109/ICVR.2011.5971836
M3 - Conference contribution
AN - SCOPUS:80052090627
SN - 9781612844749
T3 - 2011 International Conference on Virtual Rehabilitation, ICVR 2011
BT - 2011 International Conference on Virtual Rehabilitation, ICVR 2011
T2 - 2011 International Conference on Virtual Rehabilitation, ICVR 2011
Y2 - 27 June 2011 through 29 June 2011
ER -