Energy demands of individuals post-stroke during interactive video gaming

M. Kafri, M. J. Myslinski, J. E. Deutsch

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Off-the-shelf interactive video games are used in the rehabilitation of individuals post-stroke. However, the potential benefits of using the games for aerobic training have not been tested. The purpose of this preliminary study was to determine feasibility of measuring energy expenditure during interactive video gaming by individuals post-stroke and to characterize the energy demands of specific games. We used indirect calorimetry to measure energy expenditure of one healthy and two post-stroke individuals under four conditions: rest, Wii Fit Long Run, Penguin, and Wii Sports Boxing. We found that measuring interactive video gaming of people post-stroke was feasible and required mild to moderate exercise activity.

Original languageEnglish
Title of host publication2011 International Conference on Virtual Rehabilitation, ICVR 2011
DOIs
StatePublished - 2011
Externally publishedYes
Event2011 International Conference on Virtual Rehabilitation, ICVR 2011 - Zurich, Switzerland
Duration: 27 Jun 201129 Jun 2011

Publication series

Name2011 International Conference on Virtual Rehabilitation, ICVR 2011

Conference

Conference2011 International Conference on Virtual Rehabilitation, ICVR 2011
Country/TerritorySwitzerland
CityZurich
Period27/06/1129/06/11

Keywords

  • Aerobic capacity
  • Interactive video games
  • Physical training
  • Stroke rehabilitation

ASJC Scopus subject areas

  • Artificial Intelligence
  • Biomedical Engineering

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