Abstract
This paper examines the relation between bodily actions, artifact-mediated activities, and semiotic processes that students experience while producing and interpreting graphs of two-dimensional motion in the plane. We designed a technology-based setting that enabled students to engage in embodied semiotic activities and experience two modes of interaction: 2D freehand motion and 2D synthesized motion, designed by the composition of single variable function graphs. Our theoretical framework combines two perspectives: the embodied approach to the nature of mathematical thinking and the Vygotskian notion of semiotic mediation. The article describes in detail the actions, gestures, graph drawings, and verbal discourse of one pair of high school students and analyzes the social semiotic processes they experienced. Our analysis shows how the computerized artifacts and the students' gestures served as means of semiotic mediation. Specifically, they supported the interpretation and the production of motion graphs; they mediated the transition between an individual's meaning of mathematical signs and culturally accepted mathematical meaning; and they enable linking bodily actions with formal signs.
Original language | English |
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Pages (from-to) | 111-134 |
Number of pages | 24 |
Journal | International Journal of Computers for Mathematical Learning |
Volume | 13 |
Issue number | 2 |
DOIs | |
State | Published - Jul 2008 |
Keywords
- Embodied activity
- Graphic icons
- Semiotic mediation
- Technological artifacts
- Tools
ASJC Scopus subject areas
- Theoretical Computer Science
- General Engineering
- Computer Science Applications
- Computational Theory and Mathematics